Retro video games (games produced before the early nineties, such as Pong, Space Invaders, Pac-Man, and Super Mario Brothers) can provide an opportunity to enrich the computing curriculum and enable children to develop their understanding of digital devices. It also supplies a way to examine the history of computing and the development of technology over time. At the same time, using video games carries the risk of limiting opportunities for developing open-ended, creative projects, and it may also reinforce the...
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